Slæ̈rn Vyedlup-zaqte (/vjeˈdlup/ /zaqˈte/ [raw] [proverb]) is a subtropical City located in the Temryont Principality of the Soheque.
The name Slæ̈rn Vyedlup-zaqte is derived from the Sylvin language, as Slæ̈rn Vyedlup-zaqte was founded by Gadsmëgë, who was culturaly Gnoll.
Climate
Slæ̈rn Vyedlup-zaqte has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being a cool 13°C (55°F) and its average temperature during the winter being a freezing -6°C (22°F). Slæ̈rn Vyedlup-zaqte receives an average of 220 cm/y (86 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Vyedlup-zaqte covers an area of nearly 44 km2 (17 mi2), and an average elevation of 3168 m (10393 ft) above sea level.
Overview
Slæ̈rn Vyedlup-zaqte was founded durring the late 13th century in spring of the year 1163, by Gadsmëgë. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Gadsmëgë.
Slæ̈rn Vyedlup-zaqte was built using the conventions of Gnoll durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Vyedlup-zaqte is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Slæ̈rn Vyedlup-zaqte is buildings are arranged within a network of narrow packed earth streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Slæ̈rn Vyedlup-zaqte's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
Slæ̈rn Vyedlup-zaqte has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Slæ̈rn Vyedlup-zaqte ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the city is drifting down the stream of history as it dries up. Everywhere about the city one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Even in these times.
Civic Infrastructure
Slæ̈rn Vyedlup-zaqte has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Slæ̈rn Vyedlup-zaqte has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Vyedlup-zaqte. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Vyedlup-zaqte's parks.
Slæ̈rn Vyedlup-zaqte has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Vyedlup-zaqte.
Slæ̈rn Vyedlup-zaqte has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Slæ̈rn Vyedlup-zaqte has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Slæ̈rn Vyedlup-zaqte has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Slæ̈rn Vyedlup-zaqte has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Slæ̈rn Vyedlup-zaqte has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Vyedlup-zaqte has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Vyedlup-zaqte has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Vyedlup-zaqte's public wards, blessings, and other arcane systems.
Slæ̈rn Vyedlup-zaqte has an Scientific Academy which provides higher education in the natural sciences.
Slæ̈rn Vyedlup-zaqte possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Slæ̈rn Vyedlup-zaqte's grid is powered by hydrogalvanic generators.
Slæ̈rn Vyedlup-zaqte possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Slæ̈rn Vyedlup-zaqte has a first rate hospital which caters to anyone in need of long term medical care.
Slæ̈rn Vyedlup-zaqte has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Vyedlup-zaqte's natural decorations nor waterways.
Slæ̈rn Vyedlup-zaqte has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Slæ̈rn Vyedlup-zaqte has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Slæ̈rn Vyedlup-zaqte has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Slæ̈rn Vyedlup-zaqte's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
In Slæ̈rn Vyedlup-zaqte the water is caffeinated.
The Serpentfolk near Slæ̈rn Vyedlup-zaqte are known to be quite timid.
Slæ̈rn Vyedlup-zaqte's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Truename Magic energies of tier 3 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 19
Farmers: 27
Farm Laborer: 53
Hunters: 33
Milk Maids: 29
Ranchers: 13
Ranch Hands: 29
Shepherds: 29
Farmland: 43125 m2
Cattle and Similar Creatures: 2655
Poultry: 31866
Swine: 2124
Sheep: 106
Goats: 21
Horses, Mounts, and Beasts of Burden: 1062
Craftsmen
Arms and Toolmakers: 24
Blacksmiths: 24
Bookbinders: 12
Buckle-makers: 14
Cabinetmakers: 26
Candlemakers: 36
Carpenters: 30
Clothmakers: 28
Coach and Harness Makers: 10
Coopers: 24
Copper, Brass, Tin, Zinc, and Lead Workers: 14
Copyists: 10
Cutlers: 9
Fabricworkers: 24
Farrier: 57
Furriers: 6
Glassworkers: 36
Gunsmiths: 20
Harness-Makers: 10
Hatters: 19
Hosiery Workers: 7
Jewelers: 11
Leatherwrights: 25
Locksmiths: 10
Matchstick makers: 15
Musical Instrument Makers: 16
Painters, Structures and Fixtures: 13
Paper Workers: 16
Plasterers: 14
Pursemakers: 19
Roofers: 11
Ropemakers: 10
Rugmakers: 10
Saddlers: 18
Scabbardmakers: 20
Scalemakers: 11
Scientific, Surgical, and Optical Instrument Makers: 6
Sculptors, Structures and Fixtures: 10
Shoemakers: 9
Soap and Tallow Workers: 36
Tailors: 57
Tanners: 13
Upholsterers: 15
Watchmakers: 14
Weavers: 36
Whitesmiths: 8
Merchants
Adventuring Goods Retellers: 7
Arcana Sellers: 7
Beer-Sellers: 14
Booksellers: 16
Butchers: 28
Chandlers: 27
Chicken Butchers: 29
Entrepreneurs: 10
Fine Clothiers: 26
Fishmongers: 27
Florists: 6
Potion Sellers: 16
Resellers: 44
Spice Merchants: 14
Wine-sellers: 20
Wheelwright: 16
Woodsellers: 10
Service workers
Bakers: 70
Barbers: 54
Coachmen: 15
Cooks: 42
Doctors: 22
Gamekeepers: 15
Grooms: 9
Hairdressers: 37
Healers: 30
Housekeepers: 30
Housemaids: 66
House Stewards: 34
Inns: 10
Laundry maids: 18
Maidservants: 39
Nursery Maids: 19
Pastrycooks: 39
Restaurateur: 42
Tavern Keepers: 40
Specialized Laborer
Ashworkers: 15
Bleachers: 9
Chemical Workers: 5
Coal Heavers: 22
In-Town Couriers: 22
Long Haul Couriers: 26
Dockyard Workers: 21
Gas Workers: 5
Hay Merchants: 8
Leech Collectors: 28
Millers: 22
Miners: 23
Oilmen and Polishers: 17
Postmen: 22
Pure Finder: 14
Skinners: 30
Sugar Refiners: 6
Tosher: 16
Warehousemen: 34
Watercarriers: 23
Watermen, Bargemen, etc.: 33
Skilled Laborers
Accountants: 13
Alchemist: 15
Clerk: 22
Dentists: 11
Educators: 29
Engineers: 16
Gardeners: 10
Mages: 8
Plumbers: 11
Pharmacist: 12
Professors: 4
Scientists: 8
Wizards: 4
Civil Servants
Adventurers: 10
Bankers: 15
Civil Clerks: 23
Civic Iudex: 12
Consultants: 6
Exorcist: 25
Fixers: 12
Kami Clerk: 20
Landlords: 20
Lawyers: 13
Legend Keepers: 17
Militia Officers: 96
Monks, Monastic: 31
Monks, Civic: 34
Historian, Oral: 24
Historian, Textual: 11
Policemen, Sheriffs, etc.: 23
Priests: 48
Rangers: 14
Rat Catchers: 16
Scholars: 16
Spiritualist: 18
Slayers: 6
Storytellers: 41
Military Officers: 36
Cottage Industries
Brewers: 34
Comfort Services: 42
Enchanters: 11
Herbalists: 11
Jaminators: 39
Needleworkers: 34
Potters: 16
Preserve Makers: 31
Quilters: 15
Seamsters: 53
Spinners: 31
Tinker: 12
Weaver: 26
Artists
Actors: 11
Architects: 4
Bards: 16
Costumers: 6
Dancers: 12
Drafters: 6
Engravers: 8
Fine Furniture Carpenters: 5
Glaziers: 11
Inlayers: 10
Musicians: 29
Painters, Art: 5
Playwrights: 11
Sculptors, Art: 9
Wood Carvers: 37
Writers: 39
Produce Industries
Butter Churners: 39
Canners: 32
Cheesmakers: 35
Ice Merchants: 4
Millers: 22
Picklers: 17
Smokers: 13
Stockmakers: 12
Tobacconists: 16
Tallowmakers: 26
3965 of Slæ̈rn Vyedlup-zaqte's population work within a Foundational Occupation.
213 work in Agriculture
863 work as Craftsmen
317 work as Merchants
631 work as Service Workers
401 work as General Laborers
163 work as Skilled Laborers
587 work as Civil Servants
355 work in Cottage Industries
219 work as Artists
216 work in Produce Industries
6445 of Slæ̈rn Vyedlup-zaqte's population do not work in a formal occupation, but do contribute to the local economy. 212 (2%) are noncontributers.
Points of Interest
Slæ̈rn Vyedlup-zaqte is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.
The roads leading into Slæ̈rn Vyedlup-zaqte possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
In time immemorial, reportedly some time during the late 2nd century several years of heavy rains culminated in a peculiar disaster. A great hole opened up beneath Slæ̈rn Vyedlup-zaqte, swallowing large sections of the community. Slæ̈rn Vyedlup-zaqte lost 287 people, 311 livestock, and 65 buildings in the disaster. This disaster is often refereed to as The Suffering Swallowing.